The point of having multiple sequences is to create variety in your mapping. So, obviously, your sequences need to have different contents. But you might want some things to remain unchanged. That’s why there are different modes, in which only specific elements of your mapping vary between sequences.
You can choose a suitable sequencer mode for your project by customizing the sequencer settings. Overall, it is better to set it at the very beginning of your creation process, so that you don’t have to face decisions that can alter your whole project later. This requires some anticipation on your part, but we advise you to take the time to choose a proper mode, so that you are set once and for all.
In this tutorial, we’re going to give you the tools to make the best choice.
Managing the sequencer settings
The sequencer settings are accessible from Options → Sequencer Modes.
In this window, you can select which entities are going to be independent throughout your sequences. By “independent”, we mean that they won’t be linked, i.e. if you alter the characteristics of an independent entity in one sequence, the modifications won’t apply to other sequences.
In the default mode, only group assignments are independent. You can revert this mode with the “Reset” button.
The following paragraphs describe all the different features in the sequencer settings.
Faces position and Players position
These two items relate to the location and appearance of your shapes. If you choose to have them dependent, the shapes of your mapping will be the same in every sequence, each with the same position. In this case, when you add a sequence, it will already contain all your shapes and if you add or edit a shape, the modifications will be applied in every sequence (even warping modifications).
On the opposite, if you define them as “independent”, you’ll be able to have different shapes in your sequences. But be careful, this mode usually requires some anticipation: if at some point you realize that a shape you’re using in every sequence needs some edition, you’ll have to edit it manually in all sequences one by one!
Note: making your shapes position independent automatically defines all the other features as independent as well. You’ll understand why when we define the next items.
Other important notes:
- The mask state of a face follows the dependency of the faces position, i.e. if it is set on “dependent”, a face that is masked in one sequence will be masked in all others.
- In the same spirit, the lock/unlock state of a shape follows the dependency of its position.
- However, the hide/show state of a shape is always independent, so if you hide a shape in a sequence, it won’t be hidden elsewhere (unless you also hide it of course).
Faces and Players groups
Basically, if this box is unticked, it means that your layer list is identical in all sequences (same objects in the same order). Indeed, this item relates to the group assignment of your shapes. When groups are dependent, each shape has the same group assignment in all sequences and is also arranged in the same order.
On the contrary, independent groups let you set a different assignment for the same shape in different sequences. If one of the shapes’ position item is independent, then groups are inevitably independent too. (Obviously, it would be difficult to keep shapes assignments if the shapes are not the same.)
Note: “dependent groups” only means that the group assignments, the display modes for players and the order of shapes are reproduced throughout your whole project, it doesn’t mean that the effects in a group are the same in every sequence!
Media (only for players)
This item relates to the content of players. If “media” is set as dependent, a player will display the same media in each sequence. Inversely, if it is set as independent, you can make players display different medias in each sequence.
This subject is addressed in “Creating a timeline of videos”.
Center (only for faces)
This item relates to the custom centers of faces. If “center” is set as dependent, a face will have the same custom center in each sequence. Inversely, if it is set as independent, you can set different custom centers for the same faces in each sequence.
Learn more about the custom center in “Creative tools introduction”.